Suppressing Fire
0Suppressing Fire
Upgrade · aggression
Tactic.
Attach to a minion. Max 1 per minion.
Hero Interrupt: When you attack and defeat attached minion, heal 2 damage from your hero.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
- Tech
Errata & Rulings
- Ruling 214 – We just played the wrecking crew scenario and a few questions came up that I was hoping you could help… Hall of Heroes (rules 1.5) · may be outdated