Med Lab
1Med Lab
Support · leadership
Location.
Max 1 per player.
Response: After an ally is defeated by consequential damage, exhaust Med Lab → place it here. (Limit 1 ally at a time.)
Alter-Ego Action: Exhaust Med Lab → play the ally here as if it was in your hand. It enters play exhausted.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Errata & Rulings
- Ruling Context: I am seeking clarification on how cards interact with “removed from the game” and “outside the… Hall of Heroes (rules 1.7)
- Ruling 154 – How does Team Training or Government Liaison interact with Med Lab and Lockjaw? Can Lockjaw be the… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 100 – We received a ruling prior to the 1.5 rules reference regarding LastStand, that effectively says if… Hall of Heroes (rules 1.5) · may be outdated
- Ruling 20 – Hi team, Do I have to pay the cost of the ally if I used Med Lab’s ability? As it is worded similarly… Hall of Heroes (rules 1.5) · may be outdated
- Ruling Expansion card questions: Trying to understand how to use Med Lab from the new Rogue pack correctly. The card has the following text:… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Expansion card questions: I have a few questions about the leadership support card, Med lab. 1.Is an ally being defeated simultaneous… Hall of Heroes (rules 1.0–1.4) · may be outdated