Regroup
1Regroup
Support · leadership
Tactic.
Interrupt: When an ally is defeated by an enemy attack, return it to its owner's hand instead of discarding it.
Forced Interrupt: When the round ends, discard this card.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Errata & Rulings
- Ruling I’ve a question regarding Regroup and a controlled Minion. Lets say Regroup is in play, and a minion… Hall of Heroes (rules 1.6) · may be outdated
- Ruling Expansion card questions: Is Regroup a replacement effect? If so, what does it replace? Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Galaxy’s Most Wanted: I have a question concerning Infiltrate The Museum and The Collection. The Forced Interrupt on The Collector… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: Was looking over some spoilers for the upcoming Mutant Genesis, and I’m confused about the response on… Hall of Heroes (rules 1.0–1.4) · may be outdated
- Ruling Mutant Genesis: I’m a bit confused by what you mean by the Forced Response taking “precedence”. Clea and Regroup are both… Hall of Heroes (rules 1.0–1.4) · may be outdated