Marvel Champions Codex

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Stand Alone

Stand Alone

1Stand Alone

Upgrade · protection

Condition.

Max 1 per player. Hero Interrupt: When an enemy attacks you (before any defender is declared), if you do not control any allies, exhaust Stand Alone → ready your hero.
Pack: fne

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Plays well with

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Packages

Synergy bundles this card travels in.

Archetypes

Decks where this card is a defining pick.

Scales with

The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.

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