Stand Alone
1Stand Alone
Upgrade · protection
Condition.
Max 1 per player.
Hero Interrupt: When an enemy attacks you (before any defender is declared), if you do not control any allies, exhaust Stand Alone → ready your hero.
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Plays well with
Cards that turn up alongside this one more often than chance.
Packages
Synergy bundles this card travels in.
Archetypes
Decks where this card is a defining pick.
Scales with
The more of these your deck has, the better this card tends to perform. We've stripped out traits that merely happen to travel alongside, so what's left is the real pull.
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